Super K.O. Boxing 2 is a knock out

Posted: October 1, 2009 in Sports

Glu Mobile has thrown its hat in the ring as one of those developers you need to keep an eye on with its latest release Super K.O. Boxing 2, a terrific new game that is as intense as it is fun. With its vibrantly colored cartoon animations, Super K.O. Boxing 2 delivers heavy hitting gameplay that many have been waiting for.

The objective is to win the title belt, but don’t let the cartoon visuals fool you. This is both an exercise in entertainment and futility as you take on 12 unique and in some eccentric boxers on your climb up the heavyweight ladder. As the K.O. Kid, you’ll need to conquer and win your way through each of the 3 circuits. Win every bout in a circuit to earn a belt and unlock the next circuit to take on a new cast of characters.

Super K.O. Boxing 2 has 3 modes play: Circuit is the story mode where you face the most fearsome and crazy boxers on your way to the world title. Versus mode consists of fights with previously defeated boxers. Unlocked after winning your first circuit, Challenge mode presents specific objectives for winning a bout. One small issue is that the instructions are lacking. While they provide a good overview of punches, they are still very basic.

Circuit is essentially where you will spend most of your time, and you’ll need to show progress here before the other modes are unlocked. Each fight lasts 3 rounds each 3 minutes in length. Aside from the funny physical appearance of the boxers, each has unique attributes and powers that make them formidable opponents.

15 Cent
El Bulli
Dynamo
Chief
Executioner
Pharo
Sake Bomb
Shogun
Voo Dude
Big Gip
Ka-Rak UBones
Grogul

For example, 15 Cent is a bling-wearing, high strung boxer who can disorient you with his smile, while Chief (his name for K.O. Kid is One Who Lay On Canvas) will counterpunch you relentlessly every time you take a swing. Don’t get me started on cowboy hat-wearing Big Gip…they don’t call him Gip for nothing. I can’t overstate the humor in Super K.O. Boxing 2. From the strange poses and dances of opponents to the funny text dialogue exchanged between opponents in between rounds, Glu Mobile has done a solid job.

While the humor and visuals are done well, none of this would mean anything with poor controls. Fortunately, Super K.O. Boxing 2 not only gets this right but includes 4 different control options—Touch Pad, Touch Regions, Touch Pad with Tilt, Touch Regions with Tilt—each of which are responsive and easy to use.

Using the touch pad, throwing punches consists of tapping dual buttons to throw left/right punches. Touching specific parts on your opponent using touch regions for example on the head will throw a punch at their head. One small hitch with touch regions is that your finger will block part of the screen which can hinder the ability to block and dodge punches in some cases.

The different types of punches that can be thrown are nicely incorporated so it becomes second nature for the player. Body shots, upper cuts and combinations are all possible in this game and require timing and practice. Most notably, hooks can be thrown through a combination of dodging and swinging at an opponent’s head.

In addition, you have other weapons at your fingertips. Part of your task will be avoid and dodge punches. The more you’re able to dodge punches and land your own will charge up your Super Punch Energy. This is tracked in the bottom right corner, and once fully charged, you can throw a Mega Punch that will floor your opponent if landed properly. Of course, you don’t need to wait until it’s full charged to use it…it just won’t be as strong. Both you and your opponent have the ability taunt each other, and this will also build up Super Punch Energy. Of course, you’re more vulnerability in the middle of a taunt.

During gameplay, fighters will show signs of dizziness (e.g. floating stars), and this become an opportune time to land Dizzying Combos. This is where body shots and upper cuts inflict more damage. And, if enough punches hit their target, K.O. Kid becomes Lightning KO with the power to pulverize opponents, putting them down for the count.

The gameplay is fast paced and intense, and the AI is well balanced. Both K.O. Kid and the opponent have health gauges that recharge slightly after a knockdown. The initial fights with Big Gip and 15 Cent are relatively easy, but they ratchet up significantly since opposing boxers are adept at dodging, blocking and more importantly, going on the offensive. Challenge mode is even more difficult since you’ll be limited in what you can do within a short period of time. For example, one challenge involves knocking out an opponent in one round without using Dizzying Combos and avoids being hit even once to win. The game can also be frustrating because often after you’ve knocked down an opponent, they get up with a fully charged health gauge. This is where you will either persevere or get pummeled. For whatever reason, a pop-up dialogue box appears multiple times, which is a momentum killer.

All in all, Super K.O. Boxing 2 combines great cartoon visuals with some intense gameplay. I would say that the attitude and personality the devs infused into the game shine though. This is one of those games that delivers the thrill of victory with the agony of defeat all in one well-designed package.

Albie Meter: 4.5 Stars (recommended for action gamers looking to relieve those stressful moments; intense gameplay and strong controls with a good mix of opponents; game does not have difficulty settings; well-balanced AI starts out easy but gradually becomes more challenging)

Check out my review at http://toucharcade.com/2009/10/01/super-ko-boxing-2-is-a-knock-out/

Advertisements

Comments are closed.