Wriggle is a brain teaser that will have you squirming

Posted: September 26, 2009 in Puzzle

I’m always on the lookout for new twists on puzzles. Sometimes these new twists or elements work and often times, they don’t. Besides the degree of fun which is highly subjective, the ideas that generally work and succeed are the ones that add complexity with complicating the game. When I first started playing Wriggle as a beta tester, I was lured in by the fun looking graphics and of course, the idea of playing with worms didn’t sound too bad either. But what’s kept me playing is the mind benders that at first glance look simple enough. As you play with Wriggle, it becomes a test of logic all presented in a lighthearted package.

Wriggle is all about squirmy worms that come in a variety of colors. The only one you really care about is the blue one that must get to the exit within a certain number of moves. While the goal sounds mundane on paper, in practice, Wriggle is brain teasing at its best. You have other worms who by the expressions on their proverbial faces don’t like Mr. Blue too much and stand or um, lie in the way of Blue’s freedom.

The vibrant colors and the quirky piano music track make this game ideal for gamers of all ages. The control scheme involves your finger and the ability to drag Blue and the other worms in whatever direction. Wriggle has 4 levels of difficulty—easy, medium, hard and expert—with 80 total puzzles. In order to unlock the puzzles at the higher difficulty, you must complete 50% of the puzzles at the previous difficulty. If that’s not simple enough, the tutorial system teaches you everything you need to know.

Each puzzle has a number of moves in which you must Mr. Blue to the exit if you’re to receive an award. Worms can be moved by dragging the head or the tail, and moves are counted when you drag a new worm. Initially when you first start the game, what counts as a move can be somewhat confusing, but you get the hang of it pretty quickly. In terms of other features, once you’ve unlocked a set of puzzles in a difficulty level, you can choose to play any of the puzzles, skipping forward or replaying previous puzzles. Within each puzzles, a handy undo button is available so you can re-think your strategy without having to start from scratch. Plus, the game has auto save so your progress is saved regardless of where you left off.

In addition, Wriggle also has an achievement system that recognizes you for solving specific numbers puzzles correctly and within the allotted number of moves.

With puzzles, difficulty is subjective, but from a personal experience, some of them are can be difficult early on. Each puzzle has obstacles in terms of limited space to move and those nasty antagonist worms. There are several techniques that players will learn and master to eventually solve them all, although the Expert level puzzles are challenging to say the least.

Wriggle fits in that category of “simple to play but difficult to master”. It provides enough puzzles with a range of difficulty levels that novice and advanced puzzlers will enjoy, and provides enough to keep you coming back to play just more time.

Albie Meter: 4.5 Stars (innovative puzzles that livens up an old concept; large number of puzzles with 4 levels of difficulty; figuring out what counts as a move can be confusing initially; Mr. Blue and his gang are ideal for gamers of all ages)

Check out my review at http://toucharcade.com/2009/10/23/wriggle-a-squirmy-brain-teaser/


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